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Data Types

Every handle in Patchies has a type — video, audio, message, or analysis — shown by its color. You can only connect handles whose types are compatible.

Data Types


Handle Colors

Color Type Used for
Orange Video Visual frames between visual objects
Blue Audio Audio signals between ~ objects
Gray Message Numbers, strings, bangs, and custom data
Purple Analysis FFT frequency data from fft~

Basic Rules

  • Multiple connections are fine — one outlet can feed many inlets, and one inlet can receive from many outlets
  • Video (orange) connects only to video inlets
  • Audio (blue) connects to audio inlets, and also to audio parameter inlets (see below)
  • Message (gray) connects to message inlets, and also to float-accepting signal inlets (see below)
  • Analysis (purple) from fft~ connects to both message and video inlets

Audio Parameter Modulation

Some audio object inlets are audio parameters rather than raw signal inlets — for example, osc~'s frequency and gain~'s gain. These are special: they accept both message and audio signals.

This lets you modulate a parameter with another oscillator:

[osc~ 2] ──► [osc~ 440].frequency   (2 Hz wobble on the pitch)

Tip: When you start dragging from a blue (audio) outlet, any audio parameter inlets in the patch turn from gray to blue to show they're connectable.


Float-to-Signal Inlets

Some signal inlets accept a plain float number to set a constant value — a pattern borrowed from Pure Data. Arithmetic objects like +~, *~, -~, /~ and comparison objects like >~, <~, min~, max~ all work this way.

[msg 0.5] ──► [*~ ].inlet 1     (sets the multiplier to 0.5)

You can connect either a message outlet or an audio outlet to these inlets:

  • Sending a float sets the constant used when no audio signal is connected
  • The constant can also be set as a creation argument: *~ 0.5 multiplies by 0.5 from the start

See Also